Thanks, Everything is going good now.

I just have one quick question, is there anyway to test to see if my
coding is actually helping the speed increase? Where I develop I have
a a pretty highend machine so it maxes out at 60fps all the time
(unless I do something stupid). but at home the computer which I am
making the program for is significantly slower but I can only test my
program on it about every 3-4 days. Is there a tool or anything that
will let me see if my efforts at optimization are actually paying off
before I get home to test it?

--

On May 25, 1:36 pm, Tristam MacDonald <[email protected]> wrote:
> On Mon, May 25, 2009 at 1:34 PM, mclovin <[email protected]> wrote:
>
> > I wanna increase the performance of my app so I thought I would make a
> > batch. so I have 3 seperate GL_LINE_SRTIP objects that need to be
> > processed, however, when I put them in the same batch, they all
> > connect together as it processes them as one singular object. I was
> > just wondering if there was anyway to put them in the same batch but
> > prevent this from happening.
>
> Unless your graphics card happens to support one of the primitive restart
> extensions, then no.
>
> However, you most likely won't see any performance increase from strips -
> try using indexed lines instead.
> --
> Tristam MacDonaldhttp://swiftcoder.wordpress.com/
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