Pyglet provides a nice abstraction around vertex arrays and VBOs, in the form of pyglet.graphics.vertex_list and pyglet.graphics.indexed_vertex_list. They are considerably easier than using the Opengl functions directly (especially since that involves messing around with ctypes), and should be just as fast.
See here: http://pyglet.org/doc/api/pyglet.graphics-module.html On Thu, May 28, 2009 at 12:37 AM, Mike Lawrence <[email protected]>wrote: > > Hi all, > > I draw a lot of circles in my pyglet code and I'm trying to optimize > as much as possible. I've implemented SiegeLord's brilliant approach > (http://slabode.exofire.net/circle_draw.shtml; mirrored at > http://www.mmsguru.com/mirror/circle_cached.html), using the standard > glBegin()...glEnd() method, but I understand that using glDrawArrays() > might speed things up even further. However, I'm hitting a snag in > providing an array of the proper format to glVertexPointers(). I'm > getting a "argument 4: <type 'exceptions.TypeError'>: wrong type" > error, which presumably means that the array of verticies I'm passing > to glVertexPointers() isn't properly formatted. > -- Tristam MacDonald http://swiftcoder.wordpress.com/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
