On Jun 1, 9:26 pm, Tristam MacDonald <[email protected]> wrote:
> I wouldn't mind if pyglet ends up with several - look at the complete dearth
> of decent GUI toolkits for OpenGL/C++... Plus, a little friendly competition
> never hurt any development project ;)

What about Crazy Eddie's GUI? (http://www.cegui.org.uk/wiki/index.php/
Main_Page)

I'd rather see one GUI project become widely used and supported than
energy split across multiple projects that are not clearly distinct.
Who knows, maybe Pyglet will get that gui module it's been missing for
years. :)

As far as pixel-perfect layout goes, I guess I'd say just insert a
Spacer element that defines explicitly the size it will occupy, and
crops the content, or positions the content within its space, as
needed.

Anyway, you can see how I handled it here:

  http://code.google.com/p/kytten/

Documentation is fairly minimal, and the skinning support isn't really
in, just the prototype, but I wanted to share how I implemented
widgets/layouts.
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