O and a little tip i suppose (im no python guru by far), taken from
the last line of >>> import this

Namespaces are one honking great idea -- let's do more of those!

doing something like import bullet vs from bullet import * is making
use of the bullet namespace and assuring that stuff you access under
that namespace is and stays there.

On Jun 8, 10:45 pm, dasacc22 <[email protected]> wrote:
> Im not sure what possessed me to fix this but here you go,
>
> http://www.dasa.cc/shipshowdownfix.tar
>
> Basically you were mismanaging the global bullets list. So when you
> thought you were clearing your bullet list you were actually setting
> everything in the list to None and clearing a copy of it. So then the
> game kicks in and finds a bunch of stuff in your bullet list but cant
> seem to set the x attribute for a None object.
>
> To fix, i basically removed all the global bullets from the code, then
> i changed your
> from bullet import *
> to
> import bullet
>
> In your bullet file, i appended a line at the end that reads simply,
>
> bullets = []
>
> Now in any file that you want, when you >>> import bullet
> you can access bullet.bullets, and it will always be the same object.
> This is what I do typically if i need something like this (like a
> shared physics world or sound system access).
>
> Anyway, best of luck
>
> On Jun 7, 6:13 pm, GTM9 <[email protected]> wrote:
>
> > Hello everyone! Pardon me for getting right to the point; I'm a bit
> > frustrated right now >.<
> > (I'm kind of new to groups. I'm sure I've made this post twice, but I
> > can't see them. I'm posting this from the "+ new post" in the "Home"
> > page instead of in the "Discussions" page).
>
> > My first game with pyglet 1.1.3 is nicknamed Ship Showdown where two
> > players fight each other and the first one to go down loses. I made
> > the classes:
>
> >  - ShipSprite
> >  - Ship
> >  - HUD
> >  - BulletSprite
> >  - Bullet
>
> > Finally I put all of them together and made the game work fine.
>
> > Stage 2: I focused on multiple scenes (Menu, Config, Game). For easier
> > organization, I built the following classes to handle the game and
> > scenes:
>
> >  - Scene_Base
> >  - Game
>
> > Game sub-classes from pyglet.window.Window and handles the
> > initialization, update and disposal of the currently running scene.
>
> > Then I made scenes subclassing from Scene_Base:
>
> >  - Scene_Menu (the initial menu)
> >  - Scene_PreStart (players configure their ships)
> >  - Scene_Game (the actual game scene)
>
> > Now, the game runs fine but when the player returns to Scene_Menu
> > after ending the game and starts the game again, I get an error
> > "NoneType object has no attribute anchor_x" in the pygame Sprite
> > class. The cause (as I understand it) is referencing a non-existing
> > image (AbstractImage to be precise). I concluded it's a problem with
> > managing the resources (now I have doubts, though).
>
> > So I tried loading the image everytime it is needed, I tried using the
> > pyglet.resource module for loading images instead of
> > pyglet.image.load, nothing works.
>
> > Here's the link to the source and required resources:
>
> >http://www.sendspace.com/file/0dbxnw
>
> > Could someone please help me fix the problem? Also, I would appreciate
> > any suggestions on improving the semantics in any way possible.
>
> > Thank you!
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to