I am currently creating an mario-style game too and Im at the point
that my character can walk and jump on a straight line so the next
thing I have to do is also the collision detection. I once made a
mario-style flash game though.

Im interested in the answer of this problem but what I would do is if
the player is moving left and up, and its upper-left corner hits
another object. I would check if I bounced into the object to the
left, or that i am more to the right.

Another way of saying:
The points where 2 (1 standing still and 1 is moving left and up)
squares collide is an rectangle. If the rectangle is width>height then
It bounced onto the bottom. If the rengtangle is height>width it
bounced on the left.

I think that should suffice :-)

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to