Is there any way to use pyglet for audio only? I'm prototyping my
current project with Urwid (an ncurses-based console UI toolkit), but
I'd like to use pyglet for sound.

To further complicate things, I've got a hacked EventLoop which I'm
using to integrate pyglet into my own custom main loop (I'm using
Stackless Python). I'm developing on OS X.

The problem I'm having: my app runs on the console, but I get a Python
application as well (I'm guessing this is pyglet's fabled shadow
context?). This isn't so much a big deal for a prototype. The big
problem is that my app only seems to receive keyboard events when I
enter the key on the console, switch to the Python app, then switch
back to the console.

So, is it at all possible to use pyglet for audio-playback only, and
turn off the shadow context and interface event handling? Or am I
completely crazy? :)

Thanks.

David Eyk
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