On Tue, Jul 14, 2009 at 10:44 AM, Tartley <[email protected]> wrote:
>
>
> So just to confirm: Do you think my goal is sound: To try and bundle
> all my geometry into a single GL_TRIANGLES primitive, in order to
> improve rendering speed an (unknown) amount? Or am I wasting my effort
> chasing this?


Ja, single draw call should provide you with a decent speed up on modern
hardware. And, since the ctypes overhead probably costs even more than
OpenGL draw calls, reducing draw calls is all win.

And if I could coax the glu tesselation functions to produce
> GL_TRIANGLES using the edge flag hack hinted at above, then there's
> nothing else obviously wrong with the glu tessellation?
>

Ja, the glu tessellation stuff still works fine, as long as you can deal
with the output format.

-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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