On Jul 23, 5:17 am, Nicolas Rougier <[email protected]> wrote:
> But in your case, you have to make a scissor test for each one of your
> entry, is that right ?

That's what concerns me, yes.  The big saving in time here is that by
converting them to Labels, they can share the same Groups, and thus
all vertex lists are being rendered in the same pass - one call to
OpenGL.  If I were to set a scissor group for each input field, that
would to some degree undo the performance gain.


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