Hi, Thanks for getting back to me.
So, just to confirm I have this right: With draw_indexed I can only colour the vertices once, in one hit. In other words I can use draw_indexed if I want rainbow colours or want the cube (or whatever 3d shape I am doing) to be just one colour. If I want faces of different colours I need to define each face individually so I can set the colour/normals for each face. If so I thought that might be the case but I wanted to check that I had not missed anything before I went too far down that road as the draw_indexed command is so "short and sweet". On Jul 27, 12:06 am, Tristam MacDonald <[email protected]> wrote: > On Sun, Jul 26, 2009 at 7:09 AM, SlowLearner <[email protected]>wrote: > > > > > > > Hi, > > > I am a newbie to pyglet. I am trying to draw a cube with a different > > colour on each face using opengl. > > > I have managed to draw a solid red cube with draw_indexed but I can't > > work out how to colour an entire face one colour when applying > > multiple colours. > > > The colours apply to the vertices rather than to groups of vertices. > > So I end up with a pretty looking cube where the colours all rainbow > > together on the faces. > > > Is it possible to define colours for faces somehow while using > > draw_indexed or am I going to have to come up with another approach? > > > Thanks. > > Rather than treating it as drawing a cube, treat it as drawing 6 squares. > Thus the corner vertices of the cube are duplicated for each face which > contains the corner, each time with the requisite colour. > > -- > Tristam MacDonaldhttp://swiftcoder.wordpress.com/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
