On Thu, Sep 3, 2009 at 8:30 PM, Nathan <[email protected]> wrote:

>
> On Thu, Sep 3, 2009 at 4:07 PM, Alex Holkner<[email protected]>
> wrote:
>
>
>
> That's a 64-bit Python binary.  pyglet won't work in 64-bits on OS X
>  > (besides the QuickTime issue here, Carbon also is 32-bit only).  While
> > waiting for someone with much free time to complete a Cocoa port of
> > pyglet, you can download a 32-bit Python from python.org.
> >
> > Alex.
>
> Dang.  I was rather happy that pyglet worked so well with the system
> python before.  So if I understand correctly, unless someone does a
> whole lot of work to port pyglet<->Carbon interactions to be
> pyglet<->Cocoa interactions, I'm stuck with needing to manually
> install a 32-bit Python and use pyglet with that.  Am I understanding
> that correctly?
>
> ~ Nathan


Pretty much.

And don't hold your breath on a Cocoa port of pyglet. I took a shot at it
earlier this year, and while I have something that mostly works, it isn't
anywhere close to a public release, and requires major changes to pyglet
itself (because PyObjC does everything arse-backwards).

A better solution might be to introduce a C 'shim', which implements the
necessary Cocoa code, and pyglet can access directly through ctypes.
Unfortunately, this doesn't really fit with pyglet's philosophy (at least
IMO).
-- 
Tristam MacDonald
http://swiftcoder.wordpress.com/

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