Hi,

I'm using Pyglet and to load an image slideshow (and animate them) -
I'm using some helper libraries (this occurs w/ both Cocos2D and
Rabbyt) - what I'm trying to do is fairly straightforward, basically
I'm loading up a sprite, adding some animations, and then adding a
schedule_interval to the layer to replace the sprite.  Before I create
a new sprite I've made sure that I stop() the actions, remove() the
sprite from the layer, and delete() the sprite (and call a del of the
sprite), but even with all that, the sprite objects eem to end up
being uncollectable and sticking around.  I've done some poking w/ the
gc module - enough to see that their definitely sticking around, but
not enough to figure out why these are uncollectable or what's
referencing them.  Before I dug further I thought I'd drop a line to
see if anyone else has experienced this, and potential workarounds/
solutions?  Is there another way I should be implementing what I'm
trying to do?

Thanks in advance,


.l

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to