Hello. I've been slowly but somewhat steadily building a little engine
so I can hopefully program a little game one day, but I've run with a
little problem: the whole "Group Order Shuffle" thing.

Sometimes in games(2D ones) except for sidescrollers, depending on a
character's perceived y value, the sprite appears to be behind an
object or in the front of said object; consider the case of RPGs, beat-
em up, etc. In my case, I've tried to find my way around it using
batches and ordered groups to draw my sprites, and all works fine and
dandy, but I can't find a way to shuffle the order of the group to
accomplish the desired effect, as the elements of the groups are
always drawn however pyglet does it, and I can' find a way to move
them around.

Can anybody elucidate some way to help me proceed forward? Maybe I'm
doing it all wrong.

For the record: I know how to order the groups themselves in order to
draw them(kinda like layers) but it's fixed an non-dynamic(perfect for
a side-scroller), but it is the group's elements the ones that I'm
having trouble with, and I don't see how it can be good to have each
sprite element belong to its own group(that would be just too much,
wouldn't it?).


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