On Sat, Oct 10, 2009 at 9:35 AM, Luke Paireepinart <rabidpoob...@gmail.com>wrote:
> Tearing doesn't exist when vsync is working correctly. That isn't entirely true. vsync prevents redraw tearing, but you can artificially manufacture tearing in many, many ways (poor floating-point to integer casts are another common cause). -- Tristam MacDonald http://swiftcoder.wordpress.com/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to pyglet-users@googlegroups.com To unsubscribe from this group, send email to pyglet-users+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---