Hi,

I am having problems with the simple pyglet program below :

    import pyglet
    window = pyglet.window.Window()

    video_intro = pyglet.media.load('intro.wmv')

    video_intro.play()

    pyglet.app.run()

Basically there is no video played, just a black window.  (The video
file is the "intro.wmv" from "C:\WINDOWS\system32\oobe\images" under
Windows XP if that helps or changes anything).


However if I run the following program :

    import pyglet
    window = pyglet.window.Window()
    video_intro = pyglet.resource.media('intro.wmv')
    player = pyglet.media.Player()
    player.queue(video_intro)
    player.play()

    @window.event
    def on_draw():
        player.get_texture().blit(0, 0)

    pyglet.app.run()

Then I do get video playback but there is a problem when the video
ends in that I get a whole bunch of errors as follows :

Traceback (most recent call last):
  File "C:\My Documents\Python\MBIReader\src\root\reader\example.py",
line 97, in <module>
    pyglet.app.run()
  File "C:\Python26\lib\site-packages\pyglet\app\__init__.py", line
264, in run
    EventLoop().run()
  File "C:\Python26\lib\site-packages\pyglet\app\win32.py", line 63,
in run
    self._timer_func(0, 0, timer, 0)
  File "C:\Python26\lib\site-packages\pyglet\app\win32.py", line 84,
in _timer_func
    sleep_time = self.idle()
  File "C:\Python26\lib\site-packages\pyglet\app\__init__.py", line
193, in idle
    window.dispatch_event('on_draw')
  File "C:\Python26\lib\site-packages\pyglet\window\__init__.py", line
1217, in dispatch_event
    EventDispatcher.dispatch_event(self, *args)
  File "C:\Python26\lib\site-packages\pyglet\event.py", line 340, in
dispatch_event
    if handler(*args):
  File "C:\My Documents\Python\MBIReader\src\root\reader\example.py",
line 94, in on_draw
    player.get_texture().blit(0, 0)

My questions are :

1.  Can anyone tell me what I need to do to get my first program to
work ?

and

2.  What do I need to do to my second program to stop getting errors
after the video ends ?  I tried predicating the "blit" on the status
of player.playing as follows :

    @window.event
    def on_draw():
        if (player.playing == True):
            player.get_texture().blit(0, 0)

but that didn't work.

3.  Is there anywhere I can get hold of a more full featured tutorial
on video display ?

Many thanks,

Boo

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