> However, a valid question would be why you want to limit the framerate to > anything higher than the vsync rate?
As a common practice, I don't. However, for benchmark purposes it can come in handy. In regard to limiting framerate to < 60, this could be an important issue for older systems where one may want to limit CPU resources. Obviously not a problem on multicore machines with a good GPU, although systems with integrated (motherboard) graphics and single CPU (Netbook?) may struggle... On Oct 23, 3:28 pm, Tristam MacDonald <[email protected]> wrote: > On Fri, Oct 23, 2009 at 2:58 PM, zzzzrrr <[email protected]> wrote: > > > Thanks, that did the trick. My app maxes out around 550fps! :) > > > Another question: > > When I attempt to limit FPS, the scene stutters unless I'm actively > > moving the mouse or pressing a key inside the window. Any tips on how > > to alleviate this? > > It is a known issue. > > However, a valid question would be why you want to limit the framerate to > anything higher than the vsync rate? Higher framerates are not visible to > the viewer, and will cause 'tearing' artefacts. > > -- > Tristam MacDonaldhttp://swiftcoder.wordpress.com/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
