> However, a valid question would be why you want to limit the framerate to
> anything higher than the vsync rate?

As a common practice, I don't.  However, for benchmark purposes it can
come in handy.

In regard to limiting framerate to < 60, this could be an important
issue for older systems where one may want to limit CPU resources.
Obviously not a problem on multicore machines with a good GPU,
although systems with integrated (motherboard) graphics and single CPU
(Netbook?)  may struggle...


On Oct 23, 3:28 pm, Tristam MacDonald <[email protected]> wrote:
> On Fri, Oct 23, 2009 at 2:58 PM, zzzzrrr <[email protected]> wrote:
>
> > Thanks, that did the trick. My app maxes out around 550fps! :)
>
> > Another question:
> > When I attempt to limit FPS, the scene stutters unless I'm actively
> > moving the mouse or pressing a key inside the window.  Any tips on how
> > to alleviate this?
>
> It is a known issue.
>
> However, a valid question would be why you want to limit the framerate to
> anything higher than the vsync rate? Higher framerates are not visible to
> the viewer, and will cause 'tearing' artefacts.
>
> --
> Tristam MacDonaldhttp://swiftcoder.wordpress.com/
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