Hi Luke, That sounds like a reasonable idea. I actually found a commit last night from Alex Holkner that adds a pyglet.media.PlayerGroup that does almost exactly what I want.
http://groups.google.com/group/pyglet-commits/tree/browse_frm/month/2008-09/7c29475a555ccdf9?rnum=31&_done=%2Fgroup%2Fpyglet-commits%2Fbrowse_frm%2Fmonth%2F2008-09%3F I grabbed the latest from svn and it seems to be working! Thanks everyone! On Sun, Oct 25, 2009 at 4:25 AM, Luke Paireepinart <[email protected]>wrote: > Is pyglet's audio player thread safe? If so, you could launch 2 threads, > and then have them both queue up the parts, then wait 'til they're both > ready, and start playing, then check every second or whatever with the audio > player to see what their current time is and if they're off sync by too much > then pause one for some milliseconds or slow down the play rate? > > > > On Sat, Oct 24, 2009 at 11:27 PM, ClayRab <[email protected]>wrote: > >> >> Hi everyone, >> I'm writing a little game and it would be VERY nice to have >> synchronized audio. I.E. two parts(instruments) from the same song >> playing simultaneously. Can anyone advise me how to go about getting >> this behavior? >> Thanks in advance! >> Clayton Rabenda >> >> >> > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
