Hi everyone, I'm trying to run KiteStory (http://pyweek.org/e/midnightsun/), a game built using Pyglet. The game seems to start up fine, the window appears, black, but the fade in is incredibly slow: each fade step is drawn very slowly. The actual draw is fast, but the time in between each draw is about 2 seconds.
Pyglet 1.1.2 (and 1.1.1 supplied with the game has the same issues) Python 2.5.4 lspci... 00:02.0 VGA compatible controller: Intel Corporation Mobile 945GME Express Integrated Graphics Controller (rev 03) 00:02.1 Display controller: Intel Corporation Mobile 945GM/GMS/GME, 943/940GML Express Integrated Graphics Controller (rev 03) I've come across a possibly related discussion which suggests to look at pyglet.clock.schedule_interval (http://groups.google.com/group/ pyglet-users/browse_thread/thread/9f53ce8ee97bf63/7bfa9c0b4d890e4b). I'm not sure if this is a KiteStory issue or a Pyglet issue, but since both are by the same author I thought posting on this group may be a good place. Apologies in advance for my ignorance if I have left anything out, or posted to the wrong place. Any advice is appreciated. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en -~----------~----~----~----~------~----~------~--~---
