Hi everyone,

I'm trying to run KiteStory (http://pyweek.org/e/midnightsun/), a game
built using Pyglet. The game seems to start up fine, the window
appears, black, but the fade in is incredibly slow: each fade step is
drawn very slowly. The actual draw is fast, but the time in between
each draw is about 2 seconds.

Pyglet 1.1.2 (and 1.1.1 supplied with the game has the same issues)
Python 2.5.4

lspci...
00:02.0 VGA compatible controller: Intel Corporation Mobile 945GME
Express Integrated Graphics Controller (rev 03)
00:02.1 Display controller: Intel Corporation Mobile 945GM/GMS/GME,
943/940GML Express Integrated Graphics Controller (rev 03)

I've come across a possibly related discussion which suggests to look
at pyglet.clock.schedule_interval (http://groups.google.com/group/
pyglet-users/browse_thread/thread/9f53ce8ee97bf63/7bfa9c0b4d890e4b).

I'm not sure if this is a KiteStory issue or a Pyglet issue, but since
both are by the same author I thought posting on this group may be a
good place. Apologies in advance for my ignorance if I have left
anything out, or posted to the wrong place.

Any advice is appreciated.

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