On Mon, Dec 21, 2009 at 3:24 PM, Jonathan Hartley <[email protected]> wrote:
> On Dec 21, 1:12 pm, Hello3171 <[email protected]> wrote:
[..]
>> How are the lifetimes of sprites, text labels and sprite batches
>> managed? Do I need to do anything (such as call sprite.delete() ) for
>> anything?
>
> I was wondering exactly the same thing, especially since my Sprite
> images are dynamically generated Textures (derived from Labels to
> accelerate text rendering) Do I need to call delete on the Texture, if
> no other Sprites reference it, or just on the Sprite?

Calling delete on the sprite deletes the vertex list and removes the
reference to the texture from the sprite, but does not explicitly
delete the texture from video memory because other things may still be
using it.

Note that if nothing else is referencing the texture, it will
eventually get removed from video memory when the texture object is
garbage collected. This is probably fine unless you know you need to
reclaim the video memory immediately for other uses. In that case you
should call delete on the texture yourself.

-Casey

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