I propose to add parameters to the Texture class in order to enable
min/mag filtering (commonly GL_NEAREST or GL_LINEAR), see also this
ticket: http://code.google.com/p/pyglet/issues/list?thanks=463&ts=1263591144

A common use case where you do not want bilinear filtering is if you
display pixel-perfect graphics but float imprecisions introduce a
slight blurrying even when projecting ortho 1:1 (a situation often
encountered in stylable GUIs)
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