Hi there,

I have some external experimental hardware providing data to my pyglet
app in real-time (device access with ctypes), and it'd like to poll it
for data at 1000Hz. Currently, my implementation is with a while loop
in __main__ and manual ticks and flips, which works great, but of
course thrashes CPU. I just need it to run at 1KHz, but my while loop
runs at 600KHz, with each iteration checking my hardware for new data.
I'm managing my ticks and framerate with time.time() to get a very
nice constant 30.00 fps from the HUD meter.

To try to get this speed and CPU util down to something between 1 &
10KHz, I've tried implementing this with the standard schedule and
app.run() framework, but my problem is that schedule_interval has
resolution only as good as my framerate, which is 60Hz max with vsync
on and 500Hz with it off (i.e. fullscreen fps) along with unsightly
shearing.

I've thought about using the EventLoop class and overriding the idle()
function, as that seems like it would let me evaluate code at much
higher rates than framerate with vsync on (but less than while), and
tick and flip when I need to (e.g. to get 30 fps), but a) you
suggested that I not, being a n00b, and b) I don't know where to
start, nor do I have any examples..

Please help.

Thanks,
Prantik

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