Hi, still new to pyglet. I come from flash/as3 world. I am not sure how to use group.
In AS3, there is Sprite. Sprite can be moved (x, y), ... But we can also add Sprites to a Sprite. That means that a Sprite can contain other Sprites, and it's own graphics. then, if we move that can of Sprite, like my_sprite.x += 10, it will move all the sprites it contains. It's not hard to do it in python (build a class that contain a list of sprites, and a function x with @property ; then, shift the sprites). is it the correct way to do it with pyglet ? thanks,; Philippe -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
