It's a low-level OpenGL api. In pyglet you can get to it from the
pyglet.gl module (e.g., from pyglet.gl import *). Since pyglet sits on
top of OpenGL, you can use its APIs directly to do things the pyglet
may not have an abstraction for.

Recommended bedtime reading:

http://www.glprogramming.com/red/

-Casey

On Fri, Feb 12, 2010 at 10:34 AM, Philippe <[email protected]> wrote:
> thanks for the answers.
> might be a stupid question, but where do I find glScissor() for
> example.
> I checked pyglet API documentation, but do not find it :/
>
> On Feb 12, 6:06 pm, Casey Duncan <[email protected]> wrote:
>> To offset all drawing at a certain point, you can use glTranslatef(x,
>> y, z), this changes the model/view matrix so that all subsequent
>> drawing is offset by the amount you specify. To crop the output you
>> can use glScissor. So before drawing your inner window you could do
>> something like:
>>
>> glScissor(offset_x, offset_y, 800, 600)
>> glEnable(GL_SCISSOR_TEST)
>> glTranslatef(offset_x, offset_y, 0)
>>
>> then when you are finished drawing the inner window:
>>
>> glLoadIdentity()
>> glDisable(GL_SCISSOR_TEST)
>>
>> to be able to draw on the whole pyglet window again.
>>
>> hth,
>>
>> -Casey
>>
>> On Thu, Feb 11, 2010 at 2:39 AM, Philippe <[email protected]> wrote:
>> > Hello,
>>
>> > I am new to pyglet.
>> > Here is my little issue.
>>
>> > I draw sprites, animate them, ... it's great.
>> > Now, I would like to show only a part of what I display.
>>
>> > I can simply change the size of the window. But, it will "crop" my
>> > scene from the (0, 0) origin.
>> > I like the fact that it crops without scaling anything, but I would
>> > like to crop from something different than (0, 0).
>>
>> > I have a large scene of 1600x1200 (in a window of same size) and then
>> > wants to display a window of 800x600 of the middle of my scene (crop
>> > the scene to 800x600).
>> > Is it possible ?
>> > or do I have to shift the position of all my sprites ?
>>
>> > thanks,
>> > Philippe
>>
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