On Feb 16, 7:09 pm, Tristam MacDonald <[email protected]> wrote:
> @flaviusxvii Your OpenGL code looks fine to me. Are you sure the error is in > this part of your code? > This code WAS running ok for a while, but I was concerned about how I'm passing in the offset values for glVertexPointer (the last argument). Because in my c++ code i have to give the right offsets based on bytes, and doing things like that always confuses me in python because I always feel like I shouldn't be concerned with bytes and whatnot. And then my second question was whether or not my data format can be used with the pyglet vertex_array stuff, because then it would handle this stuff for me I think. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
