On Feb 16, 7:09 pm, Tristam MacDonald <[email protected]> wrote:

> @flaviusxvii Your OpenGL code looks fine to me. Are you sure the error is in
> this part of your code?
>

This code WAS running ok for a while, but I was concerned about how
I'm passing in the offset values for glVertexPointer (the last
argument). Because in my c++ code i have to give the right offsets
based on bytes, and doing things like that always confuses me in
python because I always feel like I shouldn't be concerned with bytes
and whatnot.

And then my second question was whether or not my data format can be
used with the pyglet vertex_array stuff, because then it would handle
this stuff for me I think.

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