Hey everyone, http://groups.google.com/group/pyglet-users/browse_frm/thread/c590158cb8eb0222
In the thread above Tristam has posted his pyglet-cocoa work and I'd like to get running with that with anyone who's interested. First up I've done the rather messy task of updating it to the rearchitected GL/ Canvas/Window structure. The results of that I've committed to a new branch: 'cocoa-port'. I shall quote Tristam for the current state of the port: > Briefly then - what works: > - The window creation code is pretty solid, though we never found a truly. > solid solution for multiple fullscreen windows. > - Font rendering is working, but needs some tweaking of kerning, etc. > - Basic input events are there, but not any of the window status events. > Feel free to commit it to a branch, etc. I've left a lot of the old Carbon code commented out in the Cocoa files because I'm far from certain that I haven't missed something important in the updating process. Currently I've only tested it by confirming that Tristam's hello_world.py example works the same. Also, pyglet.libs.darwin needs sorting out. Chard -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
