you can use PIL to create a PNG and then load it in the sprite. But, there is maybe a better approch.
or, check here: http://www.pyglet.org/doc/api/pyglet.image-module.html you can see some information about pixel access. this is about reading, but ImageData got a set_data() method too http://www.pyglet.org/doc/api/pyglet.image.ImageData-class.html On Mar 14, 1:51 am, avaitla16 <[email protected]> wrote: > I am working on image processing and had a question. Suppose I have a > list of pixels [(12,12,45) , ... , (255, 255, 255)] for some 2d image > that is some height by width. What is the most efficient way to draw > them to the canvas so that I can delete and change pixel colors > quickly? If modification/deletion/addition of pixels and their values > is important, what would be the best method for implementation in > pyglet? > > Thanks for the Help, > Anil -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
