Hello, I'm fighting for weeks now, trying to make work twisted and pyglet. I found several projects :
* pyglet-twisted (pygletreactor) * a simple coiterate snippet in this very group * and a few other ones from different projects My problem is that with all my tests i can't get les than ~40ms ping on a local server. Actually the communication duration is quite ok but once the information is on the client-side there is some latency. I guess this is an event handling "problem". I made a lot of tests on different machines, in different situations, twisted alone is ok, mixed with pyglet it isn't. I'm doing a realtime network game, should i go with these 40ms ? Knowing that 80ms is kind of the max ping a player could tolerate, that would mean that a player need a maximum of 40ms to reach a total of 80ms "playable" ping. Any advise, clue ? -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
