Hello,

I'm fighting for weeks now, trying to make work twisted and pyglet. I
found several projects :

* pyglet-twisted (pygletreactor)
* a simple coiterate snippet in this very group
* and a few other ones from different projects

My problem is that with all my tests i can't get les than ~40ms ping
on a local server. Actually the communication duration is quite ok but
once the information is on the client-side there is some latency. I
guess this is an event handling "problem".

I made a lot of tests on different machines, in different situations,
twisted alone is ok, mixed with pyglet it isn't.

I'm doing a realtime network game, should i go with these 40ms ?
Knowing that 80ms is kind of the max ping a player could tolerate,
that would mean that a player need a maximum of 40ms to reach a total
of 80ms "playable" ping.

Any advise, clue ?

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