On 23 March 2010 14:54, Philippe <[email protected]> wrote:
> i was really under that. let's say 50 srpites...
> It's hard to give a test case now, it's really embed in a bigger
> projet.
>
> sounds like the problem comes from something else. strange that I
> could solve it, adding a new batch.

How are you using the batch? Did you create 50 sprites at a single
time, then draw them each frame with the batch? Or are you
continuously adding and removing sprites to the game? In the latter
case, I believe you need to call sprite.delete() to clean things up
when you remove it. Either way, I don't think adding a new batch would
be the proper solution.

Mikael Lind
http://elemel.se/

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