Dexter Collins wrote:
if I'm exclusively using 2D graphics, and if my intent is to have a lot of pixel-level manipulation, is OpenGL even the right tool?
OpenGL can be useful for some kinds of 2D work, but if all you're doing is calculating images pixel by pixel on the CPU and then displaying them, you may find that OpenGL just gets in the way. On the other hand, if you could find some way of using shaders to do your pixel calculations, you could take advantage of hardware acceleration. -- Greg -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
