Dexter Collins wrote:
if I'm
exclusively using 2D graphics, and if my intent is to have a lot of
pixel-level manipulation, is OpenGL even the right tool?

OpenGL can be useful for some kinds of 2D work, but if all
you're doing is calculating images pixel by pixel on the CPU
and then displaying them, you may find that OpenGL just gets
in the way.

On the other hand, if you could find some way of using shaders
to do your pixel calculations, you could take advantage of
hardware acceleration.

--
Greg

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