I was curious as to how I might be able to use different blending modes in pyglet. I'm assuming it's possible, since OpenGl seems to have the functionality and pyglet uses that for transparency, I'm just not sure how to approach it at the moment. The main use I would have for this would be for various graphical situations such as fire, particles, 2d hdr-like graphics, etc. An example of the some of the modes I might be using would be additive, subtractive, multiply, etc.
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