I was curious as to how I might be able to  use different blending
modes in pyglet.  I'm assuming it's possible, since OpenGl seems to
have the functionality and pyglet uses that for transparency, I'm just
not sure how to approach it at the moment.  The main use I would have
for this would be for various graphical situations such as fire,
particles, 2d hdr-like graphics, etc.  An example of the some of the
modes I might be using would be additive, subtractive, multiply, etc.

Thanks for any help/suggestions

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