On May 25, 2:05 am, Pawel <[email protected]> wrote: > yep Florian i might, thanks, but in the mean time my little four line > hack does everything i need, with some extending. > > -- > You received this message because you are subscribed to the Google Groups > "pyglet-users" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group > athttp://groups.google.com/group/pyglet-users?hl=en.
Fair enough. For the record, I used Florian's code for this previously, and one side-effect that I took a while to grok, but which turned out to be handy, is that you can choose to get the text on a bitmap which just has an alpha channel (no RG or B). This means that when using that as a texture (eg. in a sprite) then the current glColor value will be used to color the non-transparent text pixels. So you can easily display the text bitmap in a color of your choosing. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
