On Mon, Aug 30, 2010 at 8:26 PM, Frankie Robertson < [email protected]> wrote:
> > > But thank you both for the fast answers, that pretty much means I'm > > going to have to turn to Java. > > Yes. The potential platforms for browser based applications are: > javascript, java applets or flash (or silverlight but we won't mention > that). But I would also second Steve's suggestion of using Processing > (http://processing.org/) which can be deployed as a java applet or > with the help of processing.js be deployed using javascript. > Keep in mind that any of these comes with restrictions to your platform penetration. Javascript works pretty much everywhere, but the newer features such as canvas and OpenGL contexts aren't yet supported by IE (support coming in version 9), and any of Flash/Silverlight/Java will severely restrict the use of mobile devices. Getting slightly more OT for the list, it's worth noting that both > jython (older versions at least) and ironpython can be used with java > applets and silverlight respectively, although sandbox limitations > would still prevent the use of pyglet. On the flip side, it shouldn't really be that hard to produce a minimal pyglet-like API for 2D sprite work, that runs on python via Java/Silverlight. -- Tristam MacDonald http://swiftcoder.wordpress.com/ -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
