I know how to use arrays to control batches of points and lines and stuff. But how do I control a batch of sprites with an array?
The telemetry of the sprites will be updated in a high speed shared library via ctypes, which will write to an array of x,y coordinates, compatible with a pyglet.graphics.vertex_list. My specific goal is to avoid O(n) iteration of python code for about 2000 sprites, so writing a python loop to copy the position data into the sprite objects is not fast enough, and shouldn't be necessary. In other words, I'd like to bind a vertex_list (or any kind of flat array) to a batch of sprites. Thanks, Ken -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
