On Thu, Oct 7, 2010 at 1:00 AM, kunwon1 <[email protected]> wrote: > Hello, I am relatively new to pyglet, and I am trying to make a fairly > straightforward game. A roguelike game, turn based, with sprites > instead of text. It's really just prototype code at this point. > > I create a map as a 2d array with a batch to hold sprites.
I'd just like to note that cocos2d has code for managing maps likes this. Threads of Fate is a fantasy RPG turn-based strategy game using cocos2d: http://pyggy.pyweek.org/e/threads/ Richard -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
