On Thu, Oct 7, 2010 at 1:00 AM, kunwon1 <[email protected]> wrote:
> Hello, I am relatively new to pyglet, and I am trying to make a fairly
> straightforward game. A roguelike game, turn based, with sprites
> instead of text. It's really just prototype code at this point.
>
> I create a map as a 2d array with a batch to hold sprites.

I'd just like to note that cocos2d has code for managing maps likes this.

Threads of Fate is a fantasy RPG turn-based strategy game using cocos2d:

http://pyggy.pyweek.org/e/threads/


     Richard

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