I wanted to scale a sprite to make it look squished from the top,
meaning a lowering of its height using pyglet without making direct
calls to opengl, but that seems to be the only way.

Thank you very much for answering.

Alejandro.

On 8 oct, 15:03, Patrick Devine <[email protected]> wrote:
> Hi Alejandero,
>
> Do you mean something like this:
>
> glPushMatrix()
> glScalef(scaleX, scaleY, 0)  # assuming a 2d projection
> mySprite.draw()
> glPopMatrix()
>
> ?
>
> Thanks,
> --Patrick.
>
> On Thu, Oct 7, 2010 at 10:07 AM, Alejandro Castellanos
>
> <[email protected]> wrote:
> > Hi, I was wondering if there is a way to scale a sprite's width or
> > height parameters individually and not as a whole. I know how scale
> > works as a multiple of the overall dimensions of a sprite, but I can't
> > figure out how to do it individually for stretching a sprite along
> > with its image in the X or Y direction while leaving the other
> > parameter unchanged, if it's even possible.
>
> > Thanks in advance.
>
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