I wanted to scale a sprite to make it look squished from the top, meaning a lowering of its height using pyglet without making direct calls to opengl, but that seems to be the only way.
Thank you very much for answering. Alejandro. On 8 oct, 15:03, Patrick Devine <[email protected]> wrote: > Hi Alejandero, > > Do you mean something like this: > > glPushMatrix() > glScalef(scaleX, scaleY, 0) # assuming a 2d projection > mySprite.draw() > glPopMatrix() > > ? > > Thanks, > --Patrick. > > On Thu, Oct 7, 2010 at 10:07 AM, Alejandro Castellanos > > <[email protected]> wrote: > > Hi, I was wondering if there is a way to scale a sprite's width or > > height parameters individually and not as a whole. I know how scale > > works as a multiple of the overall dimensions of a sprite, but I can't > > figure out how to do it individually for stretching a sprite along > > with its image in the X or Y direction while leaving the other > > parameter unchanged, if it's even possible. > > > Thanks in advance. > > > -- > > You received this message because you are subscribed to the Google Groups > > "pyglet-users" group. > > To post to this group, send email to [email protected]. > > To unsubscribe from this group, send email to > > [email protected]. > > For more options, visit this group > > athttp://groups.google.com/group/pyglet-users?hl=en. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
