I nominate Richard or Alex.  ;-D

--Patrick.

On Wed, Oct 20, 2010 at 7:42 AM, Steve <[email protected]> wrote:
> I asked a similar question a few weeks ago (http://groups.google.com/
> group/pyglet-users/browse_thread/thread/0c7e31a92a27066a). The upshot
> seems to be that the basics work, but a *lot* of polish and feature
> implementation remains.
>
> I think I am in a very good position to work on the Cocoa port right
> now, except for two things:
> - I am a student and have a lot to do
> - It is difficult for me as someone who was not previously a pyglet
> contributor to know how to approach the code base and start fixing
> things
>
> I would really appreciate some temporary hand-holding to get me
> started. My preferred methods of communication are Gtalk (this same
> address) and phone. I will have more time in December during my winter
> break, but I can probably start fixing things before then.
>
> I have a very strong interest in seeing pyglet progress to the Cocoa
> API. I like writing games, Python is my favorite language, and pyglet
> is my favorite framework. I now have the knowledge and skills to make
> this port happen if I can just spend enough time in front of the code.
>
> In summary, I need accountability and someone to help me learn the
> code base.
>
> On Oct 20, 1:41 am, Richard Jones <[email protected]> wrote:
>> Hi all,
>>
>> pyglet on OS X appears to be in a bit of a bad state at the moment.
>> The current development version is based on Carbon, which is a number
>> of years out of date, and broken to boot (e.g. on_mouse_drag doesn't
>> get buttons). There's an initial implementation of a Cocoa version
>> thanks to Tristam and a couple of people indicated they would work on
>> it. Has there been any progress?
>>
>>      Richard
>
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