I'm rendering a hex map with a batched set of sprites (one per cell). The batch looks pretty good, but on close inspection I can see that the pixels are not rendered exactly as the source image.
Here's a image with the original image and a small cropped view of a few rendered sprites in the hex grid: http://img830.imageshack.us/img830/812/hexes.png I'm guessing I either need to adjust the modelview transformation or change some gl* setting. I've played around with GL_TEXTURE_MIN_FILTER and GL_TEXTURE_MAG_FILTER and glHint, but haven't had any luck. How can I fix this? -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
