The code I posted is a snapshot of a project under rapid development
in a private repository. Of course there are bugs. An updated version
wouldn't change any of the performance characteristics I am trying to
optimize for. (I don't particularly care about fullscreen behavior
now, though I did fix the screen clearing a while ago. Not going to
bother posting new code though.)

I do know about profiling, and indeed most of the time is spent in
group traversal and general rendering calls. That tells me that my
approach to rendering is taking up the most time, but it doesn't give
me any hints as to how I should change it.

-- 
You received this message because you are subscribed to the Google Groups 
"pyglet-users" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/pyglet-users?hl=en.

Reply via email to