Lynx wrote:
Greg Ewing's PyGUI: http://www.cosc.canterbury.ac.nz/greg.ewing/python_gui/ Not pyglet-specific, it seems to be based on PyOpenGL.
No, it's not based on OpenGL. It has an OpenGL view widget, but the GUI itself is a traditional one based on the native library for each platform.
Sadly I don't think anyone has yet developed the one GUI that offers all the features desired yet. It turns out to be one of those things that seems simple, yet requires masterful coding to accomplish.
It's not all that complicated once you understand the principles involved, but it takes a tremendous amount of work to do well, and there don't seem to be many people around with the necessary level of dedication. Someone who's inclined might like to look into the idea of porting Albow to pyglet. While Albow is currently based on pygame, most of the code is fairly generic and should provide a good starting point. http://www.cosc.canterbury.ac.nz/greg.ewing/python/Albow/ -- Greg -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
