OpenGL had (deprecated since 3.0 or so) picking built in via glSelectBuffer & co. The modern way would probably be to just use a render target to store the sprite at each pixel. But as you say you are a beginner I would not go that route.
Having a slightly bigger click target is usually a good thing, plus it's easier to do, at least in simple scenes. Shapely has algorithms for checking whether a point is inside of a polygon of you really need it: http://gispython.org/shapely/docs/1.0/manual.html#contains Cheers, Jonas On May 11, 5:39 am, David Kidd <[email protected]> wrote: > Thanks all. Bruce, that code is a great example. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
