Hey!

I have a problem while using a camera class like this:
glMatrixMode(GL_MODELVIEW)
        glLoadIdentity()
        gluLookAt(self.x, self.y, +1.0,
                  self.x, self.y, -1.0,
                  0.0, 1.0, 0.0)

The position is following my playersprite.

Whenever the camera moves it causes my mapsprites to flicker with
black lines around its borders.

Any solution?

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