On 9 July 2011 02:34, Joseph Marlin <[email protected]> wrote:
> > I've looked into TileableTexture and Sprite, and the only thing that > strikes > > me as odd is that Sprite activates GL_BLEND, then sets its own function, > but > > doesn't return to what it was before-hand. Try adding 'from pyglet.glimport > > *' at the top of your code, then doing 'glDisable(GL_BLEND)' before the > > blit_tiled call. > > Thanks! This worked! Strange thing I also discovered is that this only > happens when the image needs to be tiled. If the image is large enough > to avoid the need to tile, no dimming occurs. Thanks again for help > Michael, Bruce, I really appreciate it! > > -- > You received this message because you are subscribed to the Google Groups > "pyglet-users" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/pyglet-users?hl=en. > > I'm actually not sure why this happens, but I'll look into it and submit a patch once I figure out what is going wrong. -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
