On Thu, Jul 14, 2011 at 10:43 AM, greenmoss <ktygoo...@yoderhome.com> wrote:

> Are there any plans to make pyglet objects amenable to
> pickling?


I am not sure I see a strong case for needing to pickle sprite objects. The
OpenGL data/state that would need to be reconstructed on unpickling is
significant enough to be troublesome (i.e. can't unpickle without a valid
OpenGL context).

I would generally recommend that you separate game data from graphics data,
and design your engine such that you can reload the graphics data based on
the game data.

-- 
Tristam MacDonald
System Administrator, Suffolk University Math & CS Department
http://swiftcoder.wordpress.com/

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