The code below is giving me the following error.  It's just a static
sprite that I scroll an image across. It works fine when drawn by
itself, but when I include it in a batch the 'wrong type' error pops
up.  Any ideas?

File "C:\Python26\lib\site-packages\pyglet\sprite.py", line 143, in
set_state
    glBlendFunc(self.blend_src, self.blend_dest)
ctypes.ArgumentError: argument 1: <type 'exceptions.TypeError'>: wrong
type


#####My code:######

asteroid_belt_batch = pyglet.graphics.Batch()

class Level_1(pyglet.sprite.Sprite):
    def __init__(self, img, x, y, batch):
        super(Level_1, self).__init__(img, x, y, batch)
        self.x = 0
        self.y = Window_Height / 2
        self.img = img
        self.gx = x
        self.gy = y
        self.batch = batch

    def update(self, dt):
        self.dx = 40 / (space_quotient * 5)
        self.x -= self.dx * dt

    def draw(self):
        glMatrixMode(GL_TEXTURE)
        glPushMatrix()
        glTranslatef(self.x, self.y, -100.0)
        self.img.blit(self.gx, self.gy, 0)
        glPopMatrix()
        glMatrixMode(GL_MODELVIEW)

asteroid_level_1_texture =
pyglet.resource.image('small_asteroids.png')
asteroid_level_1 = Level_1(asteroid_level_1_texture, batch =
asteroid_belt_batch, x = 0, y = (Window_Height / 2) - 256)

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