Hello,
I've played a little bit with pyglet, and hope to use it for a project idea for
a game with multiple agents. What I am having trouble with planning is the way
to implement the interaction between the agents (human and ai) and the game.
I'd like to separate them out, so I could write an independent function, say,
for an AI agent that has access (or can query) parts of the environment and can
send instructions to the environment which will then be updated and displayed
with pyglet. I thought maybe some message passing scheme, or perhaps something
else like xmlrpc. I don't want to reinvent the wheel, and this seems to be
something that should be pretty common I'd imagine. Are there some examples
for this sort of thing? Any ideas?
thanks,
Brian Blais
--
Brian Blais
[email protected]
http://web.bryant.edu/~bblais
http://bblais.blogspot.com/
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