thanks for the help,
but i tried what u suggested and changed it to this:

import pyglet
import random

monster = pyglet.image.load('monster.png')
monster = pyglet.sprite.Sprite(monster)
window = pyglet.window.Window(500, 500)
map = pyglet.image.load('map.png')

monsters = []
for i in range(10):
        monsters.append(monster(x = 480, y = random.randint(20, 480)))
#LINE 11

@window.event
def on_draw():
        window.clear()
        map.blit(0, 0, 0)
        for M in monsters:
                M.draw()
pyglet.app.run()


but it says this error: TypeError: 'Sprite' object is not callable
(line 11)

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