Game servers, absolutely. Your average 2d python/pyglet game client, might be unnecessary.
On Tue, Oct 4, 2011 at 8:43 PM, alex23 <[email protected]> wrote: > On Sep 28, 6:48 am, Warren Runk <[email protected]> wrote: > > Stackless seems like it might be a bit heavy for use with games. > > You do realise the MMO EVE uses Stackless, both client- and server- > side? :) > > -- > You received this message because you are subscribed to the Google Groups > "pyglet-users" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/pyglet-users?hl=en. > > -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
