On Mon, Nov 7, 2011 at 10:10 PM, Tristam MacDonald <[email protected]>wrote:

> On Mon, Nov 7, 2011 at 11:13 AM, Emanuele <[email protected]>wrote:
>
>> Hi,
>>
>> I'm really new to pyglet and I'd like to know how to copy.deepcopy()
>> or pickle
>> a VertexList and how to restore it at a later stage.
>>
>> Up to now I observe this behavior (assume 'a' is a VertexList object):
>>
>> In [112]: copy.deepcopy(a)
>> [....very long....]
>> TypeError: instancemethod expected at least 2 arguments, got 0
>>
>> In [115]: pickle.dump(a, open('/tmp/test.pickle','w'))
>> [....very long....]
>> TypeError: can't pickle instancemethod objects
>>
>> Is there a way to store a VertexList instance for re-use at a later
>> stage?
>>
>
> No, pyglet doesn't handle the pickling of OpenGL objects. See this thread
> for a more in-depth discussion:
>
>
> http://groups.google.com/group/pyglet-users/browse_thread/thread/427ef0a486c0d9fb/960896360ac04417
>
> In essence, the recommendation is that instead of pickling the VertexList
> itself, you instead store whatever information (vertex data, etc.) that you
> need to create the VertexList in the first place, and then you can load
> that and re-create the VertexList whenever needed.
>
>
Thanks for answering,

 My current solution is exactly what you suggest but it is a bit too slow
in my case. I'll go through the in-depth discussion that you suggested.

Best,

Emanuele

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