On Tue, Nov 29, 2011 at 7:18 AM, caribou <[email protected]> wrote:

> Hello,
>
> I'm trying to *efficiently* draw a tilemap in my game. At first i had
> a Sprite instance for each of my tiles, and i thought that adding &
> removing them from the viewport was the cause of those freezes but it
> appears that i'm having the same problem with a lower-level version of
> it, here is my code :
>

I don't know if it applies to you, but in windows I see much more
microfreezes with pyglet 1.1.4 than with 1.2dev

--
claudio

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