On Tue, Nov 29, 2011 at 7:18 AM, caribou <[email protected]> wrote:
> Hello, > > I'm trying to *efficiently* draw a tilemap in my game. At first i had > a Sprite instance for each of my tiles, and i thought that adding & > removing them from the viewport was the cause of those freezes but it > appears that i'm having the same problem with a lower-level version of > it, here is my code : > I don't know if it applies to you, but in windows I see much more microfreezes with pyglet 1.1.4 than with 1.2dev -- claudio -- You received this message because you are subscribed to the Google Groups "pyglet-users" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/pyglet-users?hl=en.
