---------- Forwarded message ----------
From: Joe Cross <[email protected]>
Date: Sun, Dec 4, 2011 at 3:20 PM
Subject: Re: Problem with IndexedVertexList.delete crashing video driver
To: claudio canepa <[email protected]>


Thanks for the info.

Windows 7 64bit, SP1,
python 2.7,
pyglet 1.1.4,
(main display) nvidia gtx580 with driver 285.62,
(second display, not used in tests) nvidia gtx 280 with driver 285.62

Here's the output of pyglet/info.py, let me know if there's anything
else that would be helpful.

Python
------------------------------------------------------------------------------
sys.version: 2.7.1 (r271:86832, Nov 27 2010, 18:30:46) [MSC v.1500 32
bit (Intel)]
sys.platform: win32
os.getcwd(): C:\Python27\Lib\site-packages\pyglet

pyglet
------------------------------------------------------------------------------
pyglet.version: 1.1.4
pyglet.__file__: C:\Python27\lib\site-packages\pyglet\__init__.pyc
pyglet.options['debug_trace_depth'] = 1
pyglet.options['font'] = ('gdiplus', 'win32')
pyglet.options['xsync'] = True
pyglet.options['debug_trace_flush'] = True
pyglet.options['debug_win32'] = False
pyglet.options['debug_gl_trace'] = False
pyglet.options['debug_x11'] = False
pyglet.options['shadow_window'] = True
pyglet.options['debug_font'] = False
pyglet.options['debug_media'] = False
pyglet.options['debug_trace'] = False
pyglet.options['debug_lib'] = False
pyglet.options['graphics_vbo'] = True
pyglet.options['vsync'] = None
pyglet.options['debug_trace_args'] = False
pyglet.options['debug_gl'] = False
pyglet.options['debug_graphics_batch'] = False
pyglet.options['audio'] = ('directsound', 'openal', 'alsa', 'silent')
pyglet.options['debug_texture'] = False
pyglet.options['debug_gl_trace_args'] = False

pyglet.window
------------------------------------------------------------------------------
platform: <pyglet.window.win32.Win32Platform object at 0x02C70170>
display: <pyglet.window.win32.Win32Display object at 0x02C701F0>
screens[0]: Win32Screen(x=0, y=0, width=1920, height=1080)
config['double_buffer'] = True
config['stereo'] = False
config['buffer_size'] = 32
config['aux_buffers'] = 4
config['sample_buffers'] = 0
config['samples'] = 0
config['red_size'] = 8
config['green_size'] = 8
config['blue_size'] = 8
config['alpha_size'] = 0
config['depth_size'] = 24
config['stencil_size'] = 0
config['accum_red_size'] = 16
config['accum_green_size'] = 16
config['accum_blue_size'] = 16
config['accum_alpha_size'] = 16
context: Win32Context()

pyglet.gl.gl_info
------------------------------------------------------------------------------
gl_info.get_version(): 4.2.0
gl_info.get_vendor(): NVIDIA Corporation
gl_info.get_renderer(): GeForce GTX 580/PCI/SSE2
gl_info.get_extensions():
  GL_ARB_ES2_compatibility
  GL_ARB_base_instance
  GL_ARB_blend_func_extended
  GL_ARB_color_buffer_float
  GL_ARB_compatibility
  GL_ARB_compressed_texture_pixel_storage
  GL_ARB_conservative_depth
  GL_ARB_copy_buffer
  GL_ARB_depth_buffer_float
  GL_ARB_depth_clamp
  GL_ARB_depth_texture
  GL_ARB_draw_buffers
  GL_ARB_draw_buffers_blend
  GL_ARB_draw_elements_base_vertex
  GL_ARB_draw_indirect
  GL_ARB_draw_instanced
  GL_ARB_explicit_attrib_location
  GL_ARB_fragment_coord_conventions
  GL_ARB_fragment_program
  GL_ARB_fragment_program_shadow
  GL_ARB_fragment_shader
  GL_ARB_framebuffer_object
  GL_ARB_framebuffer_sRGB
  GL_ARB_geometry_shader4
  GL_ARB_get_program_binary
  GL_ARB_gpu_shader5
  GL_ARB_gpu_shader_fp64
  GL_ARB_half_float_pixel
  GL_ARB_half_float_vertex
  GL_ARB_imaging
  GL_ARB_instanced_arrays
  GL_ARB_internalformat_query
  GL_ARB_map_buffer_alignment
  GL_ARB_map_buffer_range
  GL_ARB_multisample
  GL_ARB_multitexture
  GL_ARB_occlusion_query
  GL_ARB_occlusion_query2
  GL_ARB_pixel_buffer_object
  GL_ARB_point_parameters
  GL_ARB_point_sprite
  GL_ARB_provoking_vertex
  GL_ARB_robustness
  GL_ARB_sample_shading
  GL_ARB_sampler_objects
  GL_ARB_seamless_cube_map
  GL_ARB_separate_shader_objects
  GL_ARB_shader_atomic_counters
  GL_ARB_shader_bit_encoding
  GL_ARB_shader_image_load_store
  GL_ARB_shader_objects
  GL_ARB_shader_precision
  GL_ARB_shader_subroutine
  GL_ARB_shading_language_100
  GL_ARB_shading_language_420pack
  GL_ARB_shading_language_include
  GL_ARB_shading_language_packing
  GL_ARB_shadow
  GL_ARB_sync
  GL_ARB_tessellation_shader
  GL_ARB_texture_border_clamp
  GL_ARB_texture_buffer_object
  GL_ARB_texture_buffer_object_rgb32
  GL_ARB_texture_compression
  GL_ARB_texture_compression_bptc
  GL_ARB_texture_compression_rgtc
  GL_ARB_texture_cube_map
  GL_ARB_texture_cube_map_array
  GL_ARB_texture_env_add
  GL_ARB_texture_env_combine
  GL_ARB_texture_env_crossbar
  GL_ARB_texture_env_dot3
  GL_ARB_texture_float
  GL_ARB_texture_gather
  GL_ARB_texture_mirrored_repeat
  GL_ARB_texture_multisample
  GL_ARB_texture_non_power_of_two
  GL_ARB_texture_query_lod
  GL_ARB_texture_rectangle
  GL_ARB_texture_rg
  GL_ARB_texture_rgb10_a2ui
  GL_ARB_texture_storage
  GL_ARB_texture_swizzle
  GL_ARB_timer_query
  GL_ARB_transform_feedback2
  GL_ARB_transform_feedback3
  GL_ARB_transform_feedback_instanced
  GL_ARB_transpose_matrix
  GL_ARB_uniform_buffer_object
  GL_ARB_vertex_array_bgra
  GL_ARB_vertex_array_object
  GL_ARB_vertex_attrib_64bit
  GL_ARB_vertex_buffer_object
  GL_ARB_vertex_program
  GL_ARB_vertex_shader
  GL_ARB_vertex_type_2_10_10_10_rev
  GL_ARB_viewport_array
  GL_ARB_window_pos
  GL_ATI_draw_buffers
  GL_ATI_texture_float
  GL_ATI_texture_mirror_once
  GL_EXTX_framebuffer_mixed_formats
  GL_EXT_Cg_shader
  GL_EXT_abgr
  GL_EXT_bgra
  GL_EXT_bindable_uniform
  GL_EXT_blend_color
  GL_EXT_blend_equation_separate
  GL_EXT_blend_func_separate
  GL_EXT_blend_minmax
  GL_EXT_blend_subtract
  GL_EXT_compiled_vertex_array
  GL_EXT_depth_bounds_test
  GL_EXT_direct_state_access
  GL_EXT_draw_buffers2
  GL_EXT_draw_instanced
  GL_EXT_draw_range_elements
  GL_EXT_fog_coord
  GL_EXT_framebuffer_blit
  GL_EXT_framebuffer_multisample
  GL_EXT_framebuffer_object
  GL_EXT_framebuffer_sRGB
  GL_EXT_geometry_shader4
  GL_EXT_gpu_program_parameters
  GL_EXT_gpu_shader4
  GL_EXT_import_sync_object
  GL_EXT_multi_draw_arrays
  GL_EXT_packed_depth_stencil
  GL_EXT_packed_float
  GL_EXT_packed_pixels
  GL_EXT_pixel_buffer_object
  GL_EXT_point_parameters
  GL_EXT_provoking_vertex
  GL_EXT_rescale_normal
  GL_EXT_secondary_color
  GL_EXT_separate_shader_objects
  GL_EXT_separate_specular_color
  GL_EXT_shader_image_load_store
  GL_EXT_shadow_funcs
  GL_EXT_stencil_two_side
  GL_EXT_stencil_wrap
  GL_EXT_texture3D
  GL_EXT_texture_array
  GL_EXT_texture_buffer_object
  GL_EXT_texture_compression_dxt1
  GL_EXT_texture_compression_latc
  GL_EXT_texture_compression_rgtc
  GL_EXT_texture_compression_s3tc
  GL_EXT_texture_cube_map
  GL_EXT_texture_edge_clamp
  GL_EXT_texture_env_add
  GL_EXT_texture_env_combine
  GL_EXT_texture_env_dot3
  GL_EXT_texture_filter_anisotropic
  GL_EXT_texture_format_BGRA8888
  GL_EXT_texture_integer
  GL_EXT_texture_lod
  GL_EXT_texture_lod_bias
  GL_EXT_texture_mirror_clamp
  GL_EXT_texture_object
  GL_EXT_texture_sRGB
  GL_EXT_texture_sRGB_decode
  GL_EXT_texture_shared_exponent
  GL_EXT_texture_storage
  GL_EXT_texture_swizzle
  GL_EXT_texture_type_2_10_10_10_REV
  GL_EXT_timer_query
  GL_EXT_transform_feedback2
  GL_EXT_vertex_array
  GL_EXT_vertex_array_bgra
  GL_EXT_vertex_attrib_64bit
  GL_IBM_rasterpos_clip
  GL_IBM_texture_mirrored_repeat
  GL_KTX_buffer_region
  GL_NVX_conditional_render
  GL_NVX_gpu_memory_info
  GL_NV_alpha_test
  GL_NV_blend_minmax
  GL_NV_blend_square
  GL_NV_complex_primitives
  GL_NV_conditional_render
  GL_NV_copy_depth_to_color
  GL_NV_copy_image
  GL_NV_depth_buffer_float
  GL_NV_depth_clamp
  GL_NV_explicit_multisample
  GL_NV_fbo_color_attachments
  GL_NV_fence
  GL_NV_float_buffer
  GL_NV_fog_distance
  GL_NV_fragdepth
  GL_NV_fragment_program
  GL_NV_fragment_program2
  GL_NV_fragment_program_option
  GL_NV_framebuffer_multisample_coverage
  GL_NV_geometry_shader4
  GL_NV_gpu_program4
  GL_NV_gpu_program4_1
  GL_NV_gpu_program5
  GL_NV_gpu_program_fp64
  GL_NV_gpu_shader5
  GL_NV_half_float
  GL_NV_light_max_exponent
  GL_NV_multisample_coverage
  GL_NV_multisample_filter_hint
  GL_NV_occlusion_query
  GL_NV_packed_depth_stencil
  GL_NV_parameter_buffer_object
  GL_NV_parameter_buffer_object2
  GL_NV_path_rendering
  GL_NV_pixel_data_range
  GL_NV_point_sprite
  GL_NV_primitive_restart
  GL_NV_register_combiners
  GL_NV_register_combiners2
  GL_NV_shader_atomic_counters
  GL_NV_shader_buffer_load
  GL_NV_texgen_reflection
  GL_NV_texture_barrier
  GL_NV_texture_compression_vtc
  GL_NV_texture_env_combine4
  GL_NV_texture_expand_normal
  GL_NV_texture_lod_clamp
  GL_NV_texture_multisample
  GL_NV_texture_rectangle
  GL_NV_texture_shader
  GL_NV_texture_shader2
  GL_NV_texture_shader3
  GL_NV_transform_feedback
  GL_NV_transform_feedback2
  GL_NV_vertex_array_range
  GL_NV_vertex_array_range2
  GL_NV_vertex_attrib_integer_64bit
  GL_NV_vertex_buffer_unified_memory
  GL_NV_vertex_program
  GL_NV_vertex_program1_1
  GL_NV_vertex_program2
  GL_NV_vertex_program2_option
  GL_NV_vertex_program3
  GL_OES_depth24
  GL_OES_depth32
  GL_OES_depth_texture
  GL_OES_element_index_uint
  GL_OES_fbo_render_mipmap
  GL_OES_get_program_binary
  GL_OES_mapbuffer
  GL_OES_packed_depth_stencil
  GL_OES_rgb8_rgba8
  GL_OES_standard_derivatives
  GL_OES_texture_3D
  GL_OES_texture_float
  GL_OES_texture_float_linear
  GL_OES_texture_half_float
  GL_OES_texture_half_float_linear
  GL_OES_texture_npot
  GL_OES_vertex_array_object
  GL_OES_vertex_half_float
  GL_S3_s3tc
  GL_SGIS_generate_mipmap
  GL_SGIS_texture_lod
  GL_SGIX_depth_texture
  GL_SGIX_shadow
  GL_SUN_slice_accum
  GL_WIN_swap_hint
  WGL_EXT_swap_control

pyglet.gl.glu_info
------------------------------------------------------------------------------
glu_info.get_version(): 1.2.2.0 Microsoft Corporation
glu_info.get_extensions():
  GL_EXT_bgra

pyglet.gl.glx_info
------------------------------------------------------------------------------
GLX not available.

pyglet.media
------------------------------------------------------------------------------
driver: pyglet.media.drivers.directsound

pyglet.media.avbin
------------------------------------------------------------------------------
AVbin not available.

pyglet.media.drivers.openal
------------------------------------------------------------------------------
OpenAL not available.

Joe


On Dec 4, 1:14 pm, claudio canepa <[email protected]> wrote:
> On Sun, Dec 4, 2011 at 1:58 PM, Joe Cross <[email protected]> wrote:
> > Hello,
>
> > Much simpler demo here.
>
> >https://github.com/numberoverzero/BatchDrawExample
>
> > Simply import Example and click around.
>
> > Main runs the window and update, and Shape takes care of rectangle
> > updating.
> > The reason for getters/setters on each variable is so that when they
> > change, verts are updated correctly.
>
> > Thanks again for any help,
>
> > Joe
>
> I see this app spawning some red quads at each lclick, which disappear in
> some time, and text counting the deleted quads.
> Clicking fast or slow I see no 'crash' ( at least at 2000+ deleted ).
>
> windows xp sp3,
> python 2.6,
> pyglet 1.2dev changeset: 2619:44f25d6bb97b
> ati radeon 4650 with catalyst 11.5 drivers.
>
> Two things:
>
>    - pyglet 1.1.3 had a bug like that ( deleting vertex list parts have
> problems, including crashes), seehttp://
thread.gmane.org/gmane.comp.python.pyglet.user/3123/focus=3194
> and the follows up.
> This was fixed for pyglet 1.1.4
> So, what pyglet version are you running ?
>
>   - sometimes it is a driver issue, so telling your OS and driver may ring
> a bell for some people.
>
> --
> claudio

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