It looks like you don't have depth testing on.
Make sure you have a depth buffer bu including a config parameter in the
pyglet.window.Window.__init__ call
config=Config(depth_size=24, ...)
AND that depth testing is on:
glEnable(GL_DEPTH_TEST)
On 02/10/2012 08:38 AM, Gabriele Lanaro wrote:
Hi! I'm trying to write a molecular viewer with pyglet. I've already
developed a prototype with GLUT, which is working fine. I've ported
the same code on pyglet but the result is that I have hidden surface
removal issues. See the picture to understand what I mean. The
cylinder should be displayed as they were inside of the sphere. As an
additional information, if I try with the wxpython opengl context I
have the exact same problem.
The initialization code (the drawing take place in a subclass) is in
this pastebin: http://pastebin.com/E5dwYke7
Did you ever had a problem with hidden surface removal? How to make it
work correctly?
<https://lh3.googleusercontent.com/-8ECXJnWe7qY/TzVGmBnpmRI/AAAAAAAACj8/43CHtxkn8PM/s1600/Screenshot%2520at%25202012-02-10%252017%253A30%253A53.png>
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